Published by Tom on February 20, 2008
under Physical Computing


Its been nice the past two weeks fussing over such a deceptively simple thing: light. Which type of light should I use, halogen, LED, cold cathode, normal incandescent, fluorescent. How much do I need; and at what power? And to complicate matters I have to think about light in the context of exactly what I want to do; namely, glowing through wood. Its all very illusive and tricky. There aren’t any standards by which to judge lighting that are reliable; Read more »
Published by Tom on February 19, 2008
under Design for Constraints
Its been nice to have the excuse to learn some more Flash stuff I have neglected over the years. Last week it was database stuff, and this week it was learning to be a better Flash programmer. Not necessarily that much more skilled, but more responsible. Flash is usually a mess after you are done coding it. Script all over the place, almost impossible to debug if you come back to it in a year, or heaven forbid you give it to someone else. Now that I’m starting to do some Flash work professionally, I figured it would be a good thing to get some good habits under my belt. Read more »
Published by Tom on February 14, 2008
under Computational Cameras
Published by Tom on February 12, 2008
under Design for Constraints


So when we were assigned to explore some software methods for user testing it took me a little while to figure out where to go and what to do. I think it was tricky because I know how to do all the obvious user testing things in a few different softwares: Flash, Processing, etc; but after I sat there for awhile I got excited about the prospect of generating some real data in Flash… nice numbers that I could keep track of. Because Flash is so web-friendly, it also made sense to figure out how to test and grab results from people remotely… so that meant databases. Read more »
Published by Tom on February 7, 2008
under Computational Cameras
Published by Tom on February 6, 2008
under Physical Computing
Published by Tom on February 5, 2008
under Design for Constraints
It is interesting how changing something as little as when a LED turns on or off greatly affects the interaction of a device. What does blinking mean?… green or red?… text or no text? I can understand (a little) how these little decisions get overlooked by electronic and appliance companies, but it seems as though most could be fixed with just a little user testing… or at least a competent designer. We all know its possible, Apple does a great job at it, and yes their stuff is more expensive; but look at Ikea… their stuff is cheap AND designed well. Read more »
Published by Tom on February 1, 2008
under Design for Constraints
Tasks:
1) Move projector from ‘on’ state to power off and disconnected state.
Method:
Press and release power button once on either remote or projector, wait at least .5 second and press and release power button again. Then wait around 90 seconds until fan stops. Finally, unplug power chord. Read more »
Published by Tom on January 31, 2008
under Computational Cameras
Published by Tom on January 30, 2008
under Physical Computing
Nice to meet you.
Since we are going to be together for a semester, I should tell you a little about myself and what I plan on doing. For starters, the reason I am in pComp Studio is that I get to work on a project in my own way… specifically, seeing what its like to do the ‘distribution’ part of a project. Now I know thats not what ITP is known for… but I’ve had a lot of experience in what ITP is known for and I want to know what it feels like to really finish a project. So, thats where I’m going, and what’s gonna get me there is a really small project: using a flame to control a large light source. Read more »
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