Larvae!




I am excited about the assignment in Visualizing Data for the next two weeks because it is working with ‘real’ data; that is, data that someone (a scientist) worked really hard to capture, and cares about. There is something really nice about displaying data for someone where your work could actually help them see their work in a new light. Read more »

My Idea…


Presentation

Digital Candle




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I know that top image looks really boring, and it is, but it wouldn’t be so bad if you were running this week’s app on your machine. Lighting was the topic this week, so I made a candle simulator. I have been a little obsessed with modeling candle flames since last semester and FireLight, so I figured I would give it a try in openGL. Read more »

ENHANCE!






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You know if movies when the CIA guys always ‘enhance’ images… that is soo fake and it always drives me crazy. I had that in head during this assignment… even though I didn’t really do anything that related to it, just thought you’d like to know.

What I did do is make an app that gives you the scale of images in the ‘Celestron Hand Held Digital Microscope’ at various magnifications in the unit of hairs. Read more »

Plate Spinning





For some reason plate spinning got into my head as my method of performance. There is something really physical and chaotic with plate spinning that is like a magic show. Never do I get nervous when watching a guitar player on stage… mistakes do not seem as eminent or catastrophic—and that is an interesting aspect to bring to the stage, catastrophe. Read more »

Microscope Tagger




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When confronted by the challenge to create a visualization about images from a cheap microscope I was a little at a loss. I mean, the mircoscope creates an image… the most visual thing ever… how are you supposed to ‘visualize’ that? At first I was thinking of analyzing the pixel data and whatnot, but all that did was abstract the visual data, probably for the worse.
After considering what zoomed-in images are actually used for Read more »

Space and Tiiiiiiiiime!






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This week’s GLART topic was space, perspective, ortho, and moving around; so obiviously I thought wormhole. Well actually, I was at first thinking dense fire spout thing, but then I got distracted by flying. Yes, you can fly in opengl. It took some time to atleast give the illusion of flying, but I eventally got there. Once I had the videogame style flying working the only thing I could think of was back in the day when I used to play StarFox for the Nintendo 64. ‘What the hell are you talking about’ you say? You know, StarFox64… Read more »

What kind of sound?


What kind of music do I want to make for NIME?
Well I thought about it and came up with a hybrid answer: blues and The Books mixed together… see the two links below for examples.

Lenny by Stevie Ray Vaughn
Enjoy Your Worries, You May Never Have Them Again by The Books

I know… maybe a little hard to imagine, but I think there is something about the off-beats and human-ness of the two. I really like when, in blues for example, the beat strays and comes right back on, esp. when coupled with build up from the rest of the band. Also, with The Books’ music, I seem to really enjoy the samples they use that involve folk music and speech that is just slightly off kilter with the beat.

To translate that to my NIME project, I think that means sample that may stray and reconnect, possibly controlled by my human hand? We will see.

Cube Solar System - wk2




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My favorite thing about this app is that it has a function called ‘theBigBang()’… how cute is THAT?

I needed a big bang function because I had to create a random number of planets and moons, each with random colors and orbits around the huge sun… so what else would I have called it?
Sorry about the lack of images, but you can grab the code and run it if you feel so inclined.

Sound Fingerprint 3D!






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yes, yes, yes its true… we have 3D.
I expanded on ‘SoundFingerprint’ from last week to create the new and improved ‘SoundFingerprint3D’ (a whole new dimension of fun)(sorry).

This time I moved everything out of Processing and into full blown Java with openGL. (BUT, I still needed the functionality of Minim for Processing, so I had to be tricky with a 1×1 pixel Processing window to datamine) I also changed the styling of the visualization to be a little more discreet and readable in 3D. The same process occurs from the first SoundFingerprint, (aggregated data from a real-time FFT on a .mp3), Read more »

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