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	<title>Adventures in Electrostatic</title>
	<link>http://thomas-gerhardt.com/itp</link>
	<description>Works by Tom Gerhardt at ITP</description>
	<lastBuildDate>Mon, 10 Nov 2008 18:35:28 +0000</lastBuildDate>
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		<title>5,000+ Vines BOTTLED!</title>
		<description>




I struggled last week trying to find the right shape for all the wine data to build around. Eventually I settled on a cylinder... and was somewhat pleased, but then I showed the app to a fellow  student and they suggested making it into a 3D wine bottle; and ...</description>
		<link>http://thomas-gerhardt.com/itp/2008/11/10/500-vines-bottled/</link>
			</item>
	<item>
		<title>3D Text&#8230; Even Easier!</title>
		<description>


Alas, text again.
That ok though... I like type, and I would really like to make it easy to do 3D geometric type in opengl. So this week in GL Art I made another stab at fonts in 3D. Initially I wanted to automate the entire process of getting the font ...</description>
		<link>http://thomas-gerhardt.com/itp/2008/11/03/3d-text-even-easier/</link>
			</item>
	<item>
		<title>5,000+ Vines</title>
		<description>




For some reason, this week I just wanted to make something that looked cool. I have been doing a lot of 'interface' stuff and thinking about functionality... so I was hankerin' for a change of pace. Luckily the data set for this assignment is all about frivolity; wine... more than ...</description>
		<link>http://thomas-gerhardt.com/itp/2008/11/03/5000-vines/</link>
			</item>
	<item>
		<title>Full Speed Ahead!</title>
		<description>Last week for NIME I completed my first fully working prototype of the yet-to-be-named plate spinning instrument. My sensing strategy for both the individual plate IDs and rotation has changed greatly since their initial inception. At first I had planned on using computer vision to get the rotational and 'fingerprint' ...</description>
		<link>http://thomas-gerhardt.com/itp/2008/10/29/full-speed-ahead/</link>
			</item>
	<item>
		<title>3D TEXT!</title>
		<description>

::CODE::

So I think I have my idea for the GLArt final... 3D WEBPAGES...
Rendering, and somewhat exploding webpages dynamically into a 3D space, links still working, images 3D'd and everything. I am especially excited about 3D typography. </description>
		<link>http://thomas-gerhardt.com/itp/2008/10/20/3d-text/</link>
			</item>
	<item>
		<title>Larvae Data Visualization</title>
		<description>


HERE is the app... it takes some time to load... and it runs slow in the browser.

Last week's Visualizing Data was all about the grub, or 'larvae'. As mentioned earlier in my Larvae! post, this week is the first time we are working with a large, structured, data set (xml). ...</description>
		<link>http://thomas-gerhardt.com/itp/2008/10/20/larvae-smeller-data-visualization/</link>
			</item>
	<item>
		<title>Foldy Video</title>
		<description>

::CODE::

Last week in GL ART the topic was textures... you know those images that wrap themselves around 3D models and video games... neato-keen.

There is much more to textures than I expected, and that mostly has to do with performance issues, i.e. allocating memory for the textures on the the GPU. ...</description>
		<link>http://thomas-gerhardt.com/itp/2008/10/06/foldy-video/</link>
			</item>
	<item>
		<title>Larvae!</title>
		<description>



I am excited about the assignment in Visualizing Data for the next two weeks because it is working with 'real' data; that is, data that someone (a scientist) worked really hard to capture, and cares about. There is something really nice about displaying data for someone where your work could ...</description>
		<link>http://thomas-gerhardt.com/itp/2008/10/06/larvae/</link>
			</item>
	<item>
		<title>My Idea&#8230;</title>
		<description>Presentation </description>
		<link>http://thomas-gerhardt.com/itp/2008/10/01/my-idea/</link>
			</item>
	<item>
		<title>Digital Candle</title>
		<description>

::CODE::

I know that top image looks really boring, and it is, but it wouldn't be so bad if you were running this week's app on your machine. Lighting was the topic this week, so I made a candle simulator. I have been a little obsessed with modeling candle flames since ...</description>
		<link>http://thomas-gerhardt.com/itp/2008/09/29/digital-candle/</link>
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