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	<title>Adventures in Electrostatic</title>
	<link>http://thomas-gerhardt.com/itp</link>
	<description>Works by Tom Gerhardt at ITP</description>
	<lastBuildDate>Tue, 08 Jun 2010 22:59:04 +0000</lastBuildDate>
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	<item>
		<title>anothe embed</title>
		<description> </description>
		<link>http://thomas-gerhardt.com/itp/2010/05/26/anothe-embed/</link>
			</item>
	<item>
		<title>popplet embed</title>
		<description> </description>
		<link>http://thomas-gerhardt.com/itp/2010/03/30/popplet-embed/</link>
			</item>
	<item>
		<title>3D Font, Python Style</title>
		<description>




I know there has been alotta 3D text posts around here lately, but it has been a good challenge and learning experience, so deal.

This time  though I've stepped into a new language: Python.

Anderson Miller and I are colaborating on our final for GLART: rendering the web (or maybe just wikipedia) ...</description>
		<link>http://thomas-gerhardt.com/itp/2008/11/18/3d-font-python-style/</link>
			</item>
	<item>
		<title>5,000+ Vines BOTTLED!</title>
		<description>




I struggled last week trying to find the right shape for all the wine data to build around. Eventually I settled on a cylinder... and was somewhat pleased, but then I showed the app to a fellow  student and they suggested making it into a 3D wine bottle; and ...</description>
		<link>http://thomas-gerhardt.com/itp/2008/11/10/500-vines-bottled/</link>
			</item>
	<item>
		<title>3D Text&#8230; Even Easier!</title>
		<description>


Alas, text again.
That ok though... I like type, and I would really like to make it easy to do 3D geometric type in opengl. So this week in GL Art I made another stab at fonts in 3D. Initially I wanted to automate the entire process of getting the font ...</description>
		<link>http://thomas-gerhardt.com/itp/2008/11/03/3d-text-even-easier/</link>
			</item>
	<item>
		<title>5,000+ Vines</title>
		<description>




For some reason, this week I just wanted to make something that looked cool. I have been doing a lot of 'interface' stuff and thinking about functionality... so I was hankerin' for a change of pace. Luckily the data set for this assignment is all about frivolity; wine... more than ...</description>
		<link>http://thomas-gerhardt.com/itp/2008/11/03/5000-vines/</link>
			</item>
	<item>
		<title>Full Speed Ahead!</title>
		<description>Last week for NIME I completed my first fully working prototype of the yet-to-be-named plate spinning instrument. My sensing strategy for both the individual plate IDs and rotation has changed greatly since their initial inception. At first I had planned on using computer vision to get the rotational and 'fingerprint' ...</description>
		<link>http://thomas-gerhardt.com/itp/2008/10/29/full-speed-ahead/</link>
			</item>
	<item>
		<title>3D TEXT!</title>
		<description>

::CODE::

So I think I have my idea for the GLArt final... 3D WEBPAGES...
Rendering, and somewhat exploding webpages dynamically into a 3D space, links still working, images 3D'd and everything. I am especially excited about 3D typography. </description>
		<link>http://thomas-gerhardt.com/itp/2008/10/20/3d-text/</link>
			</item>
	<item>
		<title>Larvae Data Visualization</title>
		<description>


HERE is the app... it takes some time to load... and it runs slow in the browser.

Last week's Visualizing Data was all about the grub, or 'larvae'. As mentioned earlier in my Larvae! post, this week is the first time we are working with a large, structured, data set (xml). ...</description>
		<link>http://thomas-gerhardt.com/itp/2008/10/20/larvae-smeller-data-visualization/</link>
			</item>
	<item>
		<title>Foldy Video</title>
		<description>

::CODE::

Last week in GL ART the topic was textures... you know those images that wrap themselves around 3D models and video games... neato-keen.

There is much more to textures than I expected, and that mostly has to do with performance issues, i.e. allocating memory for the textures on the the GPU. ...</description>
		<link>http://thomas-gerhardt.com/itp/2008/10/06/foldy-video/</link>
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