Archive for the 'Physical Computing' Category

LoveNest

For pComp this week we explored analog inputs. IF you don’t know what that is, they are sensors that can detect light levels, force, pressure, flexing, etc… Physical Computing has become much more exciting now because sensors open up a whole world of possibilities for people to interact with computers. For our third lab in pComp, we were assigned to make a Love-O-Meter. You know, the thing that used to be at carnivals and such that told you how in love you are. Pretty much something that ‘measured’ love. Kacie, who is also in pComp, and I got to talking and decided, hey, we are in love, we should make a Love-O-Meter together-that would be cute.
We got to brainstorming and decided we should make a game that emulates the moment when the Emperor Penguins pass the egg from one to another. If they don’t pass it fast enough then the egg dies and everyone is sad. In only kind of a weird way is the game we made a Love-O-Meter; but those penguins would probably have to be in love to get all of that walking/standing/huddling done.
The game works like this: Each player, or ‘penguin,’ has a nest that they wear around their waist. One player starts with the egg in their nest, and has to pass it, without use of their hands, to the other player-Seem easy enough; but wait, the egg is sensitive to light. The longer it stays out in the open, the ‘colder’ it gets. The penguin couple has to pass the egg quickly before the egg gets too ‘cold’ (is in the light too long). Players know how ‘cold’ the egg is by a thermometer on screen that reacts to how much light the egg is receiving. If the egg is passed without getting to ‘cold’ then HOORAH, the couple is successful.
If anyone is interested, heres how the whole thing works: The egg has two photo (light) sensors embedded in it along with resistors and stuff) that send serial signals to the computer (through the Ardurino). These signals are saying ‘the egg is receiving X amount of light right now.’ A program is running on the computer that adds up the total light the egg as seen and displays the information on screen via a thermometer graphic. If the egg sees its limit light before the egg is successfully passed, then the game is over, and a graphic of two sad penguins is displayed.
The game is quite tricky, but really fun (and a little awkward) to play. See video for demonstration.
 

   
     

     
     

Observation!!

Our first group project in pComp this semester is about observation. Specifically, observing people interacting with technology. My parter and I, Jen, kicked around a couple places where we could observe people, and eventually came up with grocery stores. Markets are great because they are usually bustling and people are in a hurry; so the technology needs to work well and fast. For awhile we were interested in people and produce, then people and scales; but we settled on people and waiting in lines. Actually, we chose people and waiting in lines at Whole Foods Market in Union Square, because it has a very interesting line system. In an effort to get customers through the checkout process quickly and with limited space, Whole Foods developed an automated line system which utilizes a color coded digital display and recorded voices. It works like this: Customers bring their groceries to the checkout area where there is a block of five closely packed lines. At the front of the group of lines is a hanging digital plasma display with five colored columns on it. Above each line is another hanging object, a colored square, which is supposed to tell you what color your line is. So a customer stands at the front of the line waiting for a number to drop into ‘their’ colored column on the digital display. When a number falls into your column, you go to that register number… I know, complicated.

Jen and I thought the Whole Foods line machine would be a good place to observe people being confused by technology. We decided to make two trips to observe the line, one when Whole Foods was slow, and one when it was busy. It was important for us to not only record our subjective observations, but also some cold, hard, numbers. We did so by tracking user responses on a couple scales: nervousness, eye contact, confusion, etc. All our our ‘objective’ data for the two session can be found HERE.

Overall, the system worked well if the store was busy and people had time to wait in line and understand the system. On the other hand, if the store was slow, chaos ensued. Literally chaos. We spoke to Whole Foods employees (who were on line baby-sitting duty) who told us stories about fights breaking out and old ladies getting knocked to the ground, all because of the confusing line mechanism. On the slow day, we observed many people being confused, bypassing the system entirely, and thus pissing off the other line standers who are ‘in the know.’ Jen and I came to the conclusion that when the line is short, and people are in a hurry, obvious signs and instructions are simply not seen by customers; and when they are seen, seldom understood quickly. Fortunately though, with some simple redesigns, we think the whole system can be drastically improved. Easy changes like adding arrows and lowering hanging heights, we think, will make a big difference. We created a diagram explaining these simple modifications and the system on the whole, which can be found HERE.

I personally think the line system at Whole Foods Union Square is a good thing. Most of the time it works very efficiently (much better than Trader Joe’s’) and is interesting. And at times when it does not work well it should not be replaced or turned off, just modified a little. It is just a case of designers assuming too much.

Links:
Data
ReDesign
Jen’s Blog

Lab02

Full speed ahead towards pComp Lab02!In this installment we started using a microcontroller… its like a little computer in a black thing. And on this little computer you can run logic. YEAH.So, I decided to made a ’slow switch’ that eases on and off instead of just abruptly turning on and off. If you flip the switch on the LED slowly gets brighter. If you switch it off it slowly gets dimmer… its slow to respond… get it, slow switch?Its funny because, to most people, a dimming LED is simple and boring; and I guess it kinda is, but its the possibilities that make it great. I can now make smart things!  

     
     
     
     
     

Artist Presentation - Eduardo Kac

Here is my artist for the class.

Eduardo Kac | ekac.org

Eduardo Kac is internationally recognized for his interactive net installations and his bio art. A pioneer of telecommunications art in the pre-Web ’80s, Eduardo Kac (pronounced “Katz”) emerged in the early ’90s with his radical telepresence and biotelematic works. His visionary combination of robotics and networking explores the fluidity of subject positions in the post-digital world. His work deals with issues that range from the mythopoetics of online experience (Uirapuru) to the cultural impact of biotechnology (Genesis); from the changing condition of memory in the digital age (Time Capsule) to distributed collective agency (Teleporting an Unknown State); from the problematic notion of the “exotic” (Rara Avis) to the creation of life and evolution (GFP Bunny). At the dawn of the twenty-first century Kac opened a new direction for contemporary art with his “transgenic art”–first with a ground more…

–Project Links–
Rara Avis (1996)
A-Positive (1997)

Lab 01 - Electronics

Well here we are, I have finally arrived at my first physical computing lab.It was exciting to actually apply all the electrical theory I collected from the various physics classes I have had in high school and under grad. I must have retained most of the knowledge because I managed to only blow one LED… and it was kinda on purpose. Oh, and I didn’t burn myself with the soldering iron yet-so that is good. After going through the prescribed lab, testing volts, amps and so on, I decided I would make it a habit to take what I learned from each lab and apply it to a idea of my own. I figure this is a good way to make sure I understand the concepts fully, past just following directions.So, for this first lab I combined a couple concepts (components): voltage regulation, LEDs, switches, potentiometers, bread boards… and came up with a cute little LED array that forms a gradient of intensity. Additionally, I wired up a pot into the circuit to raise and lower the overall intensity of the LED array, and a switch to turn it on and off. Getting off the bread board was also important to me, so I mounted the whole circuit onto a surface and tried to make it look decent… which was hard because controlling wires is difficult; I will have to work on that.
That’s it, hope you enjoy!
 

     
     
     
     
     

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