3D Font, Python Style
I know there has been alotta 3D text posts around here lately, but it has been a good challenge and learning experience, so deal.
This timeĀ though I’ve stepped into a new language: Python.
Anderson Miller and I are colaborating on our final for GLART: rendering the web (or maybe just wikipedia) in a 3D universe. He has been working in Python, and I’ve been wanting to get my feet wet in it, so I decided to jump on his band wagon.
The good news is that there is a really nice library for the Python OpenGL binding, PyOpenGL and OpenGLContext.
It took a little bit to get both working nicely (mostly installing dependencies), but I finally got there; and boy did I get there. With OpenGLContext you can render 3D type from system fonts very easily! So above is the result of that, and also, becuase its Python, there is a simple way to download and strip HTML content, so that is there too.




Well said.