Archive for November, 2008

3D Font, Python Style




I know there has been alotta 3D text posts around here lately, but it has been a good challenge and learning experience, so deal.

This timeĀ  though I’ve stepped into a new language: Python.

Anderson Miller and I are colaborating on our final for GLART: rendering the web (or maybe just wikipedia) in a 3D universe. Read more »

5,000+ Vines BOTTLED!




I struggled last week trying to find the right shape for all the wine data to build around. Eventually I settled on a cylinder… and was somewhat pleased, but then I showed the app to a fellow student and they suggested making it into a 3D wine bottle; and I said “Yeah, that makes sense.” So here you go… the wine visualization from last week using processing and openGL, but now in bottle form.

3D Text… Even Easier!


Alas, text again.
That ok though… I like type, and I would really like to make it easy to do 3D geometric type in opengl. So this week in GL Art I made another stab at fonts in 3D. Initially I wanted to automate the entire process of getting the font file into opengl, but I hit a wall when it came to making triangles out of the font outlines. I’m sure there is something out there that would help with that bit, but I don’t know it, so I moved on. The next best thing I could think of Read more »

5,000+ Vines




For some reason, this week I just wanted to make something that looked cool. I have been doing a lot of ‘interface’ stuff and thinking about functionality… so I was hankerin’ for a change of pace. Luckily the data set for this assignment is all about frivolity; wine… more than 5,000 different bottles to be exact, were given to us, along with all their metadata. Read more »