Archive for March, 2008

Reporting for duty!


It has been an interesting semester thus far with my pseudo product the “FireLight.” At first I thought it would be whiz-bang its done… but it turns out things take a long time when you are letting yourself be picky. I mean, I took two weeks to finally decide on a light source, that is unlike me; I usually just grab what is most cheap and available. This time, however, I wanted to be more professional and patient with my design process, and I have to say, I like it. Read more »

Raphael Has Nothing on You


As you may know, last week I made a processing app that analyzed an image for circles and then computed the ’roundness’ of every circle if found. It worked most of the time, and was accurate, but it did have some bugs and was static (you had to change out the image it analyzed). Read more »

Arm Wrestling + Tetris REDUX

So last week I created most masculine of Tetris mods… ArmWrestleTetris, and it was a hit; but unfortunately it could not take one. Because it was built in my typical, lets see what we can build from the junk shelf and scrap wood, way, it could not stand up to the pure testosterone of two people battling over blocks. So this week I decided to redesign and bulk up the interface!

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Are you as good as Raphael?

Rumor has it that the Renaissance painter Raphael used to impress the nobles of this era with his ability to render seemingly perfect circles; having, undoubtibly, tried this yourself you know how difficult that can be. I have even had competitions with people to see who could draw the most round circle; but usually, those competitions ended in conclusionless because there was no real way to judge whose circle was best… especially if they were close. But now, as I did last week with the “Gradient Helper,” I have invited our friend the computer to come help us judge our circles. Read more »

Arm Wrestling + Tetris





Yes indeed, get your testosterone flowing ‘cuase its time to Armwrestle-Tetris. Building off my “Arduous Button” last week, I decided to infuse the same struggle into one of my favorite games: Tetris. There is something interesting about having to work for an action that usually comes so easily. No longer is pressing a button about the result… its about the process. Read more »