Published by Tom on April 3, 2008
under Computational Cameras
Published by Tom on March 13, 2008
under Physical Computing
Published by Tom on March 13, 2008
under Computational Cameras
Published by Tom on March 11, 2008
under Design for Constraints
So last week I created most masculine of Tetris mods… ArmWrestleTetris, and it was a hit; but unfortunately it could not take one. Because it was built in my typical, lets see what we can build from the junk shelf and scrap wood, way, it could not stand up to the pure testosterone of two people battling over blocks. So this week I decided to redesign and bulk up the interface!
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Published by Tom on March 6, 2008
under Computational Cameras
Published by Tom on March 4, 2008
under Design for Constraints
Published by Tom on February 28, 2008
under Computational Cameras
Published by Tom on February 25, 2008
under Design for Constraints
Published by Tom on February 20, 2008
under Computational Cameras
Published by Tom on February 20, 2008
under Physical Computing


Its been nice the past two weeks fussing over such a deceptively simple thing: light. Which type of light should I use, halogen, LED, cold cathode, normal incandescent, fluorescent. How much do I need; and at what power? And to complicate matters I have to think about light in the context of exactly what I want to do; namely, glowing through wood. Its all very illusive and tricky. There aren’t any standards by which to judge lighting that are reliable; Read more »
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